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- Hyperdimensional Combat Vessel Arrow Mac Os X
- Hyperdimensional Combat Vessel Arrow Mac Os Catalina
- Hyperdimensional Combat Vessel Arrow Mac Os Catalina
- Hyperdimensional Combat Vessel Arrow Mac Os Download
- Hyperdimensional Combat Vessel Arrow Mac Os Download
- Hyperdimensional Combat Vessel Arrow Mac Os X
- Hyperdimensional Combat Vessel Arrow Mac Os 13
- Mac OS-X: /Library/Application Support/Oolite/AddOns; You can edit keyconfig.plist with any standard text editor. In Oolite 1.65 and earlier, keys are specified as key codes. You'll find a list of Linux keycodes here. Note that Oolite uses decimal values whereas most keycodes are expressed in hexadecimal. This can cause confusion.
- This folder might be hidden by the MAC OS so if you can’t find it go to Finder, press command/shift/G and type in /Library. Before deleting folders or files remove any saved game files you want to keep, plus any custom empires and races.
- It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS. Top down shooter. Hyperdimensional Combat Vessel Arrow.
As little as less than $1 a month to enjoy an ad-free experience, unlock premium features, and support the site!
Comments
Comment by Rexfortuni
Why would you do /stopcasting twice in the FD macro?Comment by MakriWorgen
I'm a total noob at macros so want to thank you very much for this handy guide. The Countershot one especially is handy for me during raiding (I was getting annoyed at not being quite able to counter shot immediately if I was already casting something else). Thanks again!Comment by Solthurius
I'm a button-clicker, and made one that's easy. It does 3 things: sends my pet in to attack, casts MD, and casts Concussive Shot as a general, 'TAG! This mob's mine!' This one has the MD icon (hence, the '#showtooltip' in front of Misdirection). If you'd set your pet on passive for whatever reason and forgot to take it off passive, this will send it in to attack regardless. BUT, if you realize it, and hit it again with a new target, your pet will do what it's told, or it gets the hose again.#showtooltip Misdirection
/petattack
/tar
/cast Misdirection
/targetlasttarget
/cast Concussive Shot
I also have one to assist my pet, and re-cast MD if, say, I'm hitting multiple mobs, the current one has died, and my pet has focused on another mob. It also casts Conc. Shot, and has a generic icon.
/tar
/cast Misdirection
/assist
/cast Concussive Shot
Again, as a button-clicker, I have one for whomever I have set as focus, i.e. tank (just make sure you select the TANK, and not the HEALER. . . ). This one has a stop auto attack so you don't inadvertently sent an auto-attack downrange before the tank is pulling.
/tar
/cast Misdirection
/assist
/stop auto attack
Comment by catpokemon
Is there a macro for Trueshot since it's not on the GCD anymore?Contribute
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- 3Default Key Assignments
Non-English language Keyboards
- See the BB discussion here.
- Keyconfig.plist for FrenchAZERTY keyboard (Gracieuseté du Monsieur le Commandant STyx).
- Keyconfig.plist for Latin American (Gracias al Supremo, Serendipitoso y Sereno El Señor Comandante Reval).
Galcop Health Warning for Linux Keyboards
Problems with foreign Linux keyboard layouts have been known for ages and are not so much an Oolite issue, rather than an SDL 1.2.x one. All keyboards are treated as if they were US layout and one finds quite a few projects using SDL that have similar inconveniences.
Using SDL 1.2.x's unicode inputs seems to help, but unfortunately unicode inputs recognize only keydown events and not keyup ones. Getting this to work properly may not be impossible, but it is not straightforward either. See here.
Default Key Assignments
Key assignments are stored in the file
keyconfig.plist
. This file, by default, is in the following location:- Linux:
/usr/lib/GNUstep/Applications/oolite.app/Resources/Config/keyconfig.plist
- Windows:
C:Ooliteoolite.appResourcesConfigkeyconfig.plist
- (was C:Program FilesOolite.. before 1.73.x) - Mac OS-X: In “Extras” folder, or in
Oolite.app/Contents/Resources/Config/keyconfig.plist
++Please Note: All characters in capitals are shift + character, i.e. R = shift + r.++
++Additional: the column labelled BBC, refers to the alternate BBC keyboard controls.++
Flight Controls
Action | Keyconfig Entry | Key | Keycode (Dec) | Keycode (Hex) | BBC Key | Notes |
---|---|---|---|---|---|---|
Roll Left | key_roll_left | Left arrow | 253 | FD | , | Roll anticlockwise. |
Roll Right | key_roll_right | Right arrow | 252 | FC | . | Roll clockwise. |
Pitch Forward | key_pitch_forward | Up arrow | 255 | FF | s | Pitch down (dive). |
Pitch Back | key_pitch_back | Down arrow | 254 | FE | x | Pitch up (climb). |
Yaw Left | key_yaw_left | , | 44 | 2C | Left arrow | Yaw (turn) left. |
Yaw Right | key_yaw_right | . | 46 | 2E | Right arrow | Yaw (turn) right. |
Increase Speed | key_increase_speed | w | 119 | 77 | Space | Speed increase. |
Inject Fuel | key_inject_fuel | i | 105 | 69 | i | Witchspace Fuel Injectors. Only available when equipment installed. |
Decrease Speed | key_decrease_speed | s | 115 | 73 | / | Speed decrease. |
Activate Ident System | key_ident_system | r | 114 | 72 | r | Activate Ident System. |
Deactivate Ident system | key_untarget_missile | u | 117 | 75 | u | NB: This is the same action as 'Deactivate Missile-targeting system'. |
Launch Escape Pod | key_launch_escapepod | Esc | 27 | 1B | Esc | Requires an Escape Pod to be fitted. |
Jumpdrive | key_jumpdrive | j | 106 | 6A | j | Cannot activate when close to planets or ships. |
Hyperspace | key_hyperspace | h | 104 | 68 | h | Requires a hyperspace-capable ship. |
Galactic Hyperspace | key_galactic_hyperspace | g | 103 | 67 | g | Must have a Galactic Hyperdrive fitted. |
Ask for docking clearance | key_docking_clearance_request | L | 76 | 4C | L | The targeted station will give you clearance (or not). Carriers might stop when giving clearance. |
Autopilot | key_autopilot | c | 99 | 63 | c | Requires Docking Computer. Slow-docking. |
Autodock | key_autodock | C | 68 | 44 | C | Requires Docking Computer. Instant-docking. |
Combat Controls
Action | Keyconfig Entry | Key | Keycode (Dec) | Keycode (Hex) | BBC Key | Notes |
---|---|---|---|---|---|---|
Toggle Weapons On/Off | key_weapons_online_toggle | _ | 95 | 5f | _ | Toggle weapon lockdown (laser and turrets). |
Fire Lasers | key_fire_lasers | a | 97 | 61 | a | Fire laser in current view (if installed). |
Activate Missile-targeting system | key_target_missile | t | 116 | 74 | t | Activate Missile-targeting system. |
Deactivate Missile-targeting system | key_untarget_missile | u | 117 | 75 | u | Deactivate Missile-targeting system. |
Launch Missile | key_launch_missile | m | 109 | 6D | m | Launch Missile or Mine. |
Next Missile | key_next_missile | y | 121 | 79 | y | Multi-Targeting System required in Oolite versions before 1.74. |
Cycle forward between targets | key_next_target | + | 43 | 2B | + | Target System Memory Upgrade required. |
Cycle backward between targets | key_previous_target | - | 45 | 2D | - | Target System Memory Upgrade required. |
Activate ECM | key_ecm | e | 101 | 65 | e | ECM System required. |
Target nearest incoming missile | key_target_incoming_missile | T | 84 | 54 | e | |
Energy Bomb | key_energy_bomb | Tab ('t') | 9 | 09 | Tab | Energy Bomb required. (Strict mode only from v1.77 on.) |
Toggle cloaking device | key_cloaking_device | 0 | 48 | 30 | 0 | Cloaking Device required. |
In-Flight Controls
Action | Keyconfig Entry | Key | Keycode (Dec) | Keycode (Hex) | BBC Key | Notes |
---|---|---|---|---|---|---|
Dump Cargo | key_dump_cargo | d | 100 | 64 | d | |
Cycle cargo to dump | key_rotate_cargo | R | 82 | 52 | R | |
Prime optional equipment | key_prime_equipment | N | 78 | 4e | N | From Oolite v1.76. Requires OXP-installed equipment (not in core game). |
Activate optional equipment | key_activate_equipment | n | 110 | 6e | n | From Oolite v1.76. Requires OXP-installed equipment (not in core game). |
Activate optional equipment secondary function | key_mode_equipment | b | 98 | 62 | b | From Oolite v1.77. Requires OXP-installed equipment (not in core game). |
Scanner Zoom | key_scanner_zoom | z | 122 | 7A | z | |
Reset Scanner Zoom | key_scanner_unzoom | Z | 90 | 5A | Z | |
Next Compass Target | key_next_compass_mode | or # | 92 | 5C | ||
Previous Compass Target | key_prev_compass_mode | 124 | 7C | Oolite V1.77 or later. | ||
Comms Log | key_comms_log | ` | 96 | 60 | ` |
Map Controls (F6 screen)
Action | Keyconfig Entry | Key | Keycode (Dec) | Keycode (Hex) | BBC Key | Notes |
---|---|---|---|---|---|---|
Advanced Navigational Array | key_advanced_nav_array | ^ | 94 | 5E | ^ | In Galactic-Chart Mode: Hold down to activate, release to deactivate. |
Map Home | key_map_home | Home or ↖ | 302 | 12E | O | In Galactic-Chart Mode: Selects your current system. |
Map Info | key_map_info | i | 105 | 69 | i | Toggles between names & additional system information (economy/government/TL). |
Cycle Map Highlight | (?) | ? | (?) | (?) | Toggles colour of systems (sun colour/economy/government/TL). |
Market Controls (F8 screen)
Action | Keyconfig Entry | Key | Keycode (Dec) | Keycode (Hex) | BBC Key | Notes |
---|---|---|---|---|---|---|
Buy/sell maximum amount | ? | Enter or Return | ? | ? | ? | Once item is selected: buys/sells maximum and then sells/buys on second press |
Sort market goods | ? | / | ? | ? | Toggles between default sort/alphabetical/price/quantity for sale/quantity in hold/unit mass | |
Map Info | Select market goods | ? | (?) | (?) | Toggles between all goods/carried or in stock/carried/in stock/'legal'/'illegal'. |
Misc. Controls
Action | Keyconfig Entry | Key | Keycode (Dec) | Keycode (Hex) | BBC Key | Notes |
---|---|---|---|---|---|---|
Docking Music Toggle | key_docking_music | s | 115 | 73 | q | Only if Docking Computer fitted! |
Cycle through external views | key_custom_view | v | 118 | 76 | v | |
Take a Snapshot | key_snapshot | * (shift+8) | 42 | 2A | * (shift+8) | Written to $HOME/oolite-saves. |
Toggle Hud | key_hud_toggle | o | 111 | 6F | o | Oolite 1.76 or later (replaces fixed debug key). Useful for screen dumps. |
Pause Game | key_pausebutton | p | 112 | 70 | p | |
Toggle Mouse Control | key_mouse_control | M | 77 | 4D | M | When activated, the mouse becomes a virtual joystick (in full screen mode only). The left mouse button fires and the right re-centres your ship. |
Display Frame Rate | key_show_fps | F | 70 | 46 | F | Displays frame rate, object- and collision-counter and player's pwm-coordinates. (Only available in test releases.) |
Dump Target State | key_dump_target_state | H | 72 | 48 | H | Writes a detailed dump of your current target to the logfile. If no target is chosen, the player's state will be dumped. (Only available in test releases.) |
![Vessel Vessel](https://img.itch.zone/aW1hZ2UvOTAzNDAvNDI0MjQ0LnBuZw==/347x500/pM3Aay.png)
Debugging Keys
The following keys only work while you have paused the game by pressing p. Most of them will dump debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite. Is minecraft safe for my computer.
Action | Key | Notes |
---|---|---|
Entity Dump | 0 (zero) | Writes a list of all entities in your current system to the logfile. Useful e.g. to find out whether a certain ship exists. |
Collision Debug | b | Enables collision test debugging. |
Octree Debug | c | Enables octree debugging, which will print the line “DEBUG Octrees collide!” in the logfile whenever two objects collide. |
Complete Debug | d | Enables all debug flags. |
Shader Debug | s | Enables shader debug messages. |
Entity Boxes | x | Enables drawing of bounding boxes around all entities in the game. |
Planet Textures | t | Turns on the experimental on-the-fly generation of planet textures. Dock and launch or hyperjump to see the effect. This feature is still under development and may produce unintended results. Therefore it is disabled in Oolite 1.69.1. |
Switch off HUD | o | Switches off the HUD. |
End Debugging | n | Disables all debug flags and the textured planets. Switches the HUD back on. |
Changing Key Assignments
Hyperdimensional Combat Vessel Arrow Mac Os X
If you want to change key assignments don't alter the default file. Instead, create a 'Config' folder in your local AddOns folder, and copy
keyconfig.plist
into it, then edit the copy: - Linux:
~/.Oolite/AddOns
- Windows (except Vista):
C:Program FilesOoliteAddOns
- Windows Vista:
C:OoliteAddOns
- Mac OS-X:
~/Library/Application Support/Oolite/AddOns
You can edit
keyconfig.plist
with any standard text editor. In Oolite 1.65 and earlier, keys are specified as key codes. You'll find a list of Linux keycodes here. Note that Oolite uses decimal values whereas most keycodes are expressed in hexadecimal. This can cause confusion. For example the comma key produces a keycode of 2C (hex) which translates to 44 (decimal), whereas keycode 44 (hex) refers to the uppercase 'D' key, which is actually 68 (decimal)! (If you don't have a hex/decimal calculator handy try this table or this online converter.)In current test releases, key assignments can be specified as text instead.
If you can't be bothered with manual editing try Keyconfig - a small helper for creating your personal keymapping for Oolite 1.76+.
Numeric Keypads
Oolite does not make use of the numeric keypad. This ensures the game is playable on laptops. However, since some players may wish to make use of it, here are the keycodes for all the numeric pad keys.
Key Name | Keycode (Dec) | Keycode (Hex) | Suggested keyconfig.plist usage |
---|---|---|---|
gvArrowKeyRight | 252 | FC | 252; // gvArrowKeyRight |
gvArrowKeyLeft | 253 | FD | 253; // gvArrowKeyLeft |
gvArrowKeyDown | 254 | FE | 254; // gvArrowKeyDown |
gvArrowKeyUp | 255 | FF | 255; // gvArrowKeyUp |
gvHomeKey | 303 | 12F | 303; // gvHomeKey |
gvEndKey | 304 | 130 | 304; // gvEndKey |
gvInsertKey | 305 | 131 | 305; // gvInsertKey |
gvDeleteKey | 306 | 132 | 306; // gvDeleteKey |
gvPageUpKey | 307 | 133 | 307; // gvPageUpKey |
gvPageDownKey | 308 | 134 | 308; // gvPageDownKey |
gvNumberPadKey0 | 310 | 136 | 310; // gvNumberPadKey0 |
gvNumberPadKey1 | 311 | 137 | 311; // gvNumberPadKey1 |
gvNumberPadKey2 | 312 | 138 | 312; // gvNumberPadKey2 |
gvNumberPadKey3 | 313 | 139 | 313; // gvNumberPadKey3 |
gvNumberPadKey4 | 314 | 13A | 314; // gvNumberPadKey4 |
gvNumberPadKey5 | 315 | 13B | 315; // gvNumberPadKey5 |
gvNumberPadKey6 | 316 | 13C | 316; // gvNumberPadKey6 |
gvNumberPadKey7 | 317 | 13D | 317; // gvNumberPadKey7 |
gvNumberPadKey8 | 318 | 13E | 318; // gvNumberPadKey8 |
gvNumberPadKey9 | 319 | 13F | 319; // gvNumberPadKey9 |
Hyperdimensional Combat Vessel Arrow Mac Os Catalina
Hyperdimensional Combat Vessel Arrow Mac Os Catalina
Classic Elite keyboard controls
In the original BBC version, you could control your ship with the following controls: S and X to dive and climb; < and > (well ',' and '.') to roll left and right; and A to fire the lasers.
Best minecraft for ipad. Here is a download link to grab the keyconfig.plist file that you need to change the keys.
- Classic Elite keyboard config hosted on Box.com. Includes a Readme with installation Instructions and a list of the keys.
Hyperdimensional Combat Vessel Arrow Mac Os Download
Download this file, put it into a Config folder, and put that in your AddOns folder.
Hyperdimensional Combat Vessel Arrow Mac Os Download
OXPs
Hyperdimensional Combat Vessel Arrow Mac Os X
- Classic Elite keyboard config (just above!)
- Keyboard Cobra alters the effects of your roll/pitch/yaw keys to make your cobra more manoeuverable
Silly Keyboard Tricks
- Change
key_launch_missile
to 112. Now you'll need to hit 'p' to launch a missile - which also pauses the game. You'll sometimes get a nice snapshot of the departing missile!
Hyperdimensional Combat Vessel Arrow Mac Os 13
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